Hotfix update 0.0.1.1
Hotfix update 0.0.1.1 Date 10/18/2025
Hello all! Had a great launch and gotten some amazing feedback off of everyone! I'm releasing this quick hotfix to address some bug fixes and feedback I've gotten. See more notes below!
Content:
Box Critter no longer spawns on Day 1 single player map
Increased Tick speed for single players; Decreases overall night duration
Added outline for certain items when picking items up
Added outlines for order taking process
Reworked order taking logic; Made more accessible for new players
Customers no longer leave the counter until their order is taken or they are server
Adjusted Day 1 multiplayer freezer visuals
Bug Fixes:
Fixed customers using incorrect pathing nodes
Fixed ghouls using incorrect leave timer
Fixed brush not being a "key item"; allowing players to discard brush, softlocking game
Fixed client side noise issues with critter sfx
Fixed client side noise issues with order ding sfx
Developer Notes:
The best feedback I've gotten is that the game is very difficult and confusing for newer players. I've made taking orders much more user friendly, and you can now server orders to customers without going through the entire order process as originally designed. I've also added an outline system to help users better understand what items should be used on. This only includes a couple things so far, but I plan to extend this feature to more items. Alongside all of this I've also included a few bugs I've noticed. Enjoy! Go make me some money!
Files
Get Closing Shift
Closing Shift
Status | In development |
Author | WanderingTradesman |
Tags | Horror, Indie, Monsters, Multiplayer, Singleplayer |
Languages | English |
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